Both units have a base range of +2, thus producing scout ships in the Tool Age that, with even just the first upgrade of the wood cutter, already have 8 range, surpassing in this any other Tool Age unit. Hittite warships (exploration and galleys) are great on maps like Islands, where the increased range of our ships can really make a difference. They probably remain a bit less powerful in the Tool Age, not being able to create slingers they become more predictable: our opponent who uses the Assyrians will likely make simple archers or archers and axemen, which we could counter with archers and slingers, or men with axes and slingers.Ībout this, also read: 5+1 strategies in the Tool Age 1) Hittites On the other hand, they do not have Heavy Horse Archers. In practice, in the Bronze and Iron Age they can become a real nightmare to face when we see their chariot archers, or horse archers, united with their catapults and helepolis in the field.Īlso keep in mind that they have access to the Legionaries and Cataphracts. The Assyrians have become one of the best civilizations in my opinion, because in addition to having archers that shoot 33% faster, and siege upgrades that cost 50% less, they now also have siege labs that work 20% faster, thanks to the team bonus. If we combine this with Logistics, which halves the population space occupied by barrack units, this means that we can get to produce a very dangerous number of legionnaires. The best part of the Choson is their infantry units bonus: axemen have +5 hit points, but above all swordsmen will have +15 and +20 life points for short sword and broad sword, and even +60 and +80 hit points for longswords and legionnaires. Combine this with ballistics and alchemy and you will have real snipers who in many cases manage to defend themselves even from siege weapons such as normal catapults and helepolis. Their towers have +2 range which makes them really dangerous especially for a tower rush or to fill your opponent's base with towers, but also to take control of the map. The " Choson one" (did you like this pun? No? aight) are one of my favourite civs. However, they have centurions, which allow us to possibly respond to an opponent who is creating camels, elephants or chariots to counter our cavalry. On the other hand it should be kept in mind that the Yamato are not very strong on siege and infantry. Perhaps best of all, this bonus also applies to horse archers in the Iron Age, allowing us to create very large armies with less resources. The Yamato have the advantage of being usable in all ages: the less expensive scouts allow us to make a Scout Rush opening, or we can much more easily produce cavalry units to raid the opponents as soon as we get to the bronze age. This can probably be defined as the anti-cavalry civilization par excellence: we could produce camels to counter the Yamato, but also centurions to annihilate our opponents' base. Carthaginians do not have chariot archers, but they can surely be used for a very nice cavalry or camels opening in the bronze age. This applies even to chariot archers and horse archers. Please keep in mind that Nobility increases the hitpoints of your camels and horses by 15%. Also on RoR they have free Nobility upgrade after building the government center. The Carthaginians have bonuses that increase the hit points of elephants and academy units by 25%, and the hit points of camels by 15%. 5) Carthaginians: academy units, elephants, camels
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