![]() ![]() The trophy room could then be surrounded by one of each type of light room plus one multi-room. Sometimes I plan particular classes around a trophy room and aim for things to benefit the lesson plan.įor example, a reliquary benefits all types of light magic. I also like to create trophy rooms with lots of potion component creators. The portrait confers a trait, so theoretically the trait would be at full strength. The trophy room spreads the benefits of contained items at half strength. Does the chosen one have to deal with angry villagers who've lost a cow? Does the chosen one have taxes to worry about? I didn't think so.Student of the month portrait is a good one. Chosen one? Try running the school the chosen one goes to. There's a snake that eats leftover magic. It's ridiculous, and even though it's a little bit janky here and there, the amount of detail and weird interacting systems mean that Spellcaster University deserves to be talked about much more than it is. Teachers and students all have different traits you can divide your students into houses that have their own specialisations, uniforms and coats of arms you can give students halos the factions in the surrounding countryside trigger events and confer bonuses based on your standing with them skeleton attack! some cards are decorations that give passive buffs if your school is in the forest you have a higher percentage chance that students will be werewolves. There are so many layers in Spellcaster University.
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